The player's mission is to destroy the final remnant of the evil Mondain and Minax. PlotĪfter Ultima II: The Revenge of the Enchantress was set on Earth, the story of Exodus centers on a quest back in Sosaria, the world of Ultima. ![]() The look of the game is no longer based on certain characteristics of the Apple II hardware it is rather a carefully designed screen layout. Most of the futuristic aspects of the game seen in the previous installments are gone, including flying vehicles, time machines, and spaceships.īy denying the player the ability to see what's behind mountain peaks, forests, and walls, the maps can now contain many small surprises such as hidden treasure, secret paths, and out-of-the-way informants. Unlike the two previous Ultima games, which had wire-frame first-person dungeons, Exodus' dungeons are solid-3D in appearance and integrated into the game's plot. Players now battle groups of enemies on a separate battle screen, where the player has to understand weapons and magic systems and employ rudimentary tactics in order to overcome each opponent, as opposed to the system in the previous two games, in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Also, Exodus differs from previous games in that players now direct the actions of a party of four characters rather than just one. ![]() (NES version)Įxodus features revolutionary graphics for its time, being the first computer RPG to display animated characters. ![]() A town is nearby, along with various enemies. Exploring the countryside near Lord British's castle.
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